Aberewa Middle School

All-Student Enrichment · Grades 7–8

Afro-manga Art

Original sequential art where African and diasporic knowledge meets global comics practice

Students learn drawing, design, visual narrative, critique, research, and publication through an original contemporary studio course. “Afro-manga” names a creative conversation among African and diasporic visual worlds and manga or comics techniques; it is not presented as one ancient or culturally uniform tradition.

Curriculum foundation

Research before symbol use

Students investigate who made an artwork or symbol, where it comes from, what it means, how it has changed, and whether its use is appropriate. Adinkra is studied in Akan and Asante contexts rather than used as unexplained decoration.

Original work and ethical influence

Students analyze techniques such as panels, pacing, expression, line, contrast, and visual rhythm while creating their own characters and worlds instead of copying protected characters or a living artist’s signature style.

Many ways to be an artist

Drawing skill is developed without becoming a gatekeeper. Collage, photography, 3-D models, adaptive tools, digital media, writing, directing, lettering, and editing all provide valid roles.

Implementation standard: The course requires age-appropriate media review, current copyright guidance, transparent treatment of any AI-assisted process, and culturally informed sources or partners. Sacred, restricted, or poorly understood imagery is not assigned for decorative reuse.

Enduring learning goals

01

Generate, develop, revise, and complete original visual ideas through sketches, references, critique, and reflection.

02

Use line, shape, value, color, composition, gesture, and perspective to communicate mood, identity, action, and place.

03

Control sequence through panels, gutters, page turns, lettering, sound, pacing, and visual point of view.

04

Research Akan, Bono/Brong, African, diasporic, Japanese, and New Orleans visual references with precise attribution and cultural context.

05

Analyze how artists and visual narratives represent power, disability, gender, community, history, and imagined futures.

06

Prepare, present, and explain an accessible original comic, zine, animation storyboard, or exhibition.

Grade 7 scope and sequence
9 weeks

Studio Foundations & Visual Vocabulary

Essential question: How do artists turn observation and ideas into readable images?

Core learning: sketchbook routines; contour; shape; value; texture; color; composition; reference use; tool care; critique agreements

Culminating demonstration
Create a visual vocabulary portfolio and revise one image using specific peer and teacher feedback.
9 weeks

Character, Gesture & Expression

Essential question: How can a character communicate before speaking?

Core learning: proportion choices; silhouette; gesture; facial expression; clothing and object research; disability representation; turnarounds; originality

Culminating demonstration
Design an original character sheet with movement, expression, access needs, cultural research notes, and an artist statement.
9 weeks

Panels, Pacing & Lettering

Essential question: How does a reader experience time and movement on a page?

Core learning: panel size and order; gutters; transitions; camera distance; point of view; speech and thought balloons; captions; sound effects; legibility

Culminating demonstration
Produce a wordless four-to-eight-panel sequence, test it with readers, and revise for clarity.
9 weeks

Akan and Diasporic Visual Research

Essential question: What responsibilities come with bringing cultural knowledge into new art?

Core learning: Adinkra context; Asante material culture; Bono/Brong specificity; source comparison; symbolism; attribution; diaspora and New Orleans connections; avoiding flattening

Culminating demonstration
Create a short original comic whose visual choices are supported by a research page and source notes.
Grade 8 scope and sequence
9 weeks

Worldbuilding, Place & African Futures

Essential question: How can an imagined world feel specific, lived-in, and accountable to history?

Core learning: setting; maps; architecture; ecology; technology; social systems; New Orleans and African place research; speculative design; continuity

Culminating demonstration
Build a world guide with locations, systems, visual references, access design, and a two-page narrative sample.
9 weeks

Advanced Sequential Design

Essential question: How do artists guide attention across complex action, quiet emotion, and page turns?

Core learning: perspective; foreshortening; composition; pacing; parallel action; limited palettes; inking; digital layers; print preparation; accessibility

Culminating demonstration
Complete and revise a multi-page scene that uses deliberate pacing, contrast, and reader navigation.
9 weeks

Adaptation, Copyright & Creative Ethics

Essential question: When does influence become copying, and how can adaptation remain transformative and respectful?

Core learning: copyright basics; public domain; permission; attribution; fair-use awareness; adaptation; parody concept; AI disclosure; consent for likeness; source logs

Culminating demonstration
Create an original or authorized adaptation proposal with a rights-and-sources checklist before production.
9 weeks

Anthology, Exhibition & Artist Voice

Essential question: How does an artist prepare work for a real audience and explain its choices?

Core learning: editing; layout; accessible text; alt text; captions; print and digital export; curation; artist statements; publicity; critique; reflection

Culminating demonstration
Publish or exhibit a finished original work in a class anthology with an artist statement, accessibility features, and process portfolio.

Weekly instructional cycle

ConnectActivate prior knowledge, culture, purpose, and the student’s personal goal.
ModelTeacher demonstrates the complete process with clear thinking aloud.
PracticeStudents rehearse one step at a time with visuals, feedback, and repetition.
ApplyStudents use the skill in an authentic task, simulation, studio, or community context.
ReflectStudents document growth, revise work, and choose a practical next step.

Daily practice: Instruction may combine mini-lessons, visuals, movement, music, hands-on materials, role-play, small groups, assistive technology, independent work, and teacher conferencing. Pacing changes when student evidence shows a need for reteaching, more practice, or extension.

Signature learning experiences

Character and access design lab

Students design original characters whose clothing, tools, movement, communication, and environments reflect researched lives rather than stereotypes.

Adinkra context study

Students select one documented symbol, compare museum and community explanations, and decide whether and how it belongs in an original narrative.

New Orleans graphic place story

Students research a public place through maps, observation, and history, then create a sequential narrative that distinguishes fact from invention.

Afro-manga anthology

Students serve as artists, writers, letterers, colorists, editors, access reviewers, and curators to produce a shared collection of original work.

Assessment without high-stakes testing

Frequent evidence

  • Observation with a task-specific checklist
  • Student explanation, demonstration, or role-play
  • Portfolio artifacts, photographs, audio, or video when consented
  • Brief reflection and goal-setting conferences

Culminating evidence

  • Authentic unit demonstrations and projects
  • Application across more than one setting or format
  • Student self-assessment, revision, and explanation
  • Teacher rubric tied to the stated skill—not disability characteristics

Reporting progress

Progress reports identify what a student can do independently, with a prompt, with a model, or with direct assistance. Reports also name the next teachable step and the supports that improve access.

Reteaching and reassessment

Students receive a new explanation, adjusted materials, additional guided practice, and another reasonable opportunity to demonstrate growth.

Inclusive and IEP-aligned supports

Panel and figure templates

Optional grids, pose mannequins, perspective guides, speech-balloon banks, and page planners reduce motor and executive-load barriers.

Adaptive and digital tools

Grip supports, slant boards, tracing for skill practice with attribution, vector tools, stabilization, speech-to-text, and switch-accessible software support creation.

Visual chunking

Projects are divided into concept, research, thumbnails, draft, feedback, revision, production, and reflection with one visible checkpoint at a time.

Sensory-aware studio

Students may use low-odor materials, gloves, headphones, quiet space, alternate lighting, digital tools, or scheduled breaks.

Communication roles

A student may draw, write, dictate, direct, letter, edit, research, color, model, photograph, or curate while still demonstrating the target skill.

Accessible publication

Large print, high contrast, plain-language summaries, captions, alt text, tactile options, and audio description are taught as artistic design choices.

Individualization: Teachers follow each student’s IEP, present levels, accommodations, communication system, behavior or safety plans, assistive-technology needs, and specially designed instruction. Independence is never confused with withholding necessary support.

Cultural and creative ethics

The studio celebrates cultural exchange while requiring precision, consent, and original authorship.

Afro-manga is contemporary and plural

Teachers do not describe all African art, all Black identity, or all manga as one style. Sources name specific peoples, places, makers, genres, and time periods.

No sacred or decorative shortcuts

A symbol is not assigned merely because it looks African. Students research meaning, ownership, context, and limits and may choose not to reuse it.

Copyright and AI transparency

Students do not copy protected characters or submit generated output as handmade work. Any permitted AI assistance is documented, reviewed for bias and consent, and subordinate to the student’s own decisions and revision.

Research and instructional reference points

Teachers use these sources as planning references, then adapt instruction to Aberewa students, local requirements, current safety guidance, and the expertise of qualified educators and community partners.

Family and community connection

Students may invite a willing artist, designer, printer, culture bearer, librarian, or family member to discuss process and meaning. No student must use a family story, sacred symbol, photograph, or cultural identity as course material; public, teacher-vetted sources provide an equal pathway.

Privacy and choice: Family participation is welcomed but never required for a student to succeed. Students may use teacher-provided examples whenever sharing household, financial, health, cultural, or personal information would be uncomfortable or unsafe.

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